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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// KXG363 - Advanced Games Programming</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// Author: David Pentecost</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// ParticleEmitter.h</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Particle emitter and controller</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#ifndef PARTICLEEMITTER_H</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define PARTICLEEMITTER_H</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;list&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &lt;queue&gt;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &quot;Component.h&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="preprocessor">#include &quot;ParticleBehaviour.h&quot;</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="keyword">namespace </span>T3D</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;{</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="class_t3_d_1_1_particle_emitter.html">   26</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_t3_d_1_1_particle_emitter.html">ParticleEmitter</a> :</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        <span class="keyword">public</span> <a class="code" href="class_t3_d_1_1_component.html">Component</a></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    {</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        <a class="code" href="class_t3_d_1_1_particle_emitter.html#ab595732cf3ae8b9ff4e1b0686f46a24d">ParticleEmitter</a>(<span class="keywordtype">float</span> rampUpDuration, <span class="keywordtype">float</span> startEmitRate, <span class="keywordtype">float</span> runDuration, <span class="keywordtype">float</span> emitRate, </div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;            <span class="keywordtype">float</span> rampDownDuration, <span class="keywordtype">float</span> endEmitRate, <span class="keywordtype">float</span> emitVariability);</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#adfe7eeaf7a934738635b6af39c531fc8">~ParticleEmitter</a>();</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#a836d37d9f84fedf8738056dd5c254abc">addInactiveList</a>(<a class="code" href="class_t3_d_1_1_particle_behaviour.html">ParticleBehaviour</a> *particle);  <span class="comment">// only particles should call this!</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#aaa675e21bb3898e671d3c46f93353b5f">addParticle</a>(<a class="code" href="class_t3_d_1_1_particle_behaviour.html">ParticleBehaviour</a> *particle, <span class="keywordtype">bool</span> start);  </div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#a789fad23c7386cd66b0715557019bcdb">createBillboardParticles</a>(<span class="keywordtype">int</span> n, <span class="keywordtype">float</span> lifeSpanMin, <span class="keywordtype">float</span> lifeSpanMax, <a class="code" href="class_t3_d_1_1_material.html">Material</a> *material, <span class="keywordtype">float</span> scale, <a class="code" href="class_t3_d_1_1_transform.html">Transform</a> *parent); </div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="comment">// particle attributes</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#a443b4d8cc822f72a4546b55874ef9c28">setPositionRange</a>(<span class="keywordtype">float</span> dx, <span class="keywordtype">float</span> dy, <span class="keywordtype">float</span> dz);</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#abc24ecd5c59c5a9aba0689bc2ea3dae8">setDirection</a>(<span class="keywordtype">float</span> theta_y, <span class="keywordtype">float</span> theta_z, <span class="keywordtype">float</span> variance);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#aaeb924c64d5016f7cd8d483ccbaa0d55">setStartVelocity</a>(<span class="keywordtype">float</span> min, <span class="keywordtype">float</span> max);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#abffbe455f6577326fc67586fd685b9d0">setAcceleration</a>(<span class="keywordtype">float</span> acceleration, <span class="keywordtype">float</span> speedMinMax);</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#a563cf663ae54e0ffd7a8cb2e53bc1b24">setAlphaFade</a>(<span class="keywordtype">float</span> start, <span class="keywordtype">float</span> end);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <span class="keywordtype">void</span> windDown() { elapsed = rampUpDuration + runDuration; }</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <span class="keywordtype">void</span> restart() { elapsed = 0; emitted = 0; }</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#a3275b7175682f2e6bf0e2810d2962b0d">stop</a>(<span class="keywordtype">bool</span> clear);</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#a379dcba5dcd16e15e9a0a3cf719ee5f0">emit</a>(<span class="keywordtype">int</span> n, <span class="keywordtype">bool</span> count=<span class="keyword">false</span>);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_particle_emitter.html#ad350a4ab916215d4467d41d878f086a5">update</a>(<span class="keywordtype">float</span> dt);</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    <span class="keyword">private</span>:</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;        <span class="keywordtype">float</span> emitRamp(<span class="keywordtype">float</span> start, <span class="keywordtype">float</span> end, <span class="keywordtype">float</span> duration, <span class="keywordtype">float</span> time, <span class="keywordtype">float</span> variability);</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        std::vector&lt;ParticleBehaviour *&gt; particles;         <span class="comment">// all particles</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        std::queue&lt;ParticleBehaviour *&gt; particlesInactive;  <span class="comment">// inactive particles that can be started</span></div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <span class="keywordtype">float</span> elapsed;                  <span class="comment">//elapsed system time</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keywordtype">int</span> emitted;                    <span class="comment">//number of particles emitted during run</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordtype">float</span> rampUpDuration;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <span class="keywordtype">float</span> startEmitRate;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        <span class="keywordtype">float</span> runDuration;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        <span class="keywordtype">float</span> emitRate;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="keywordtype">float</span> rampDownDuration;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <span class="keywordtype">float</span> endEmitRate;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keywordtype">float</span> emitVariability;          <span class="comment">// random variability in emit rate (+/- fraction)</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    </div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    };</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;}</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="preprocessor">#endif //PARTICLEEMITTER_H</span></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_ad350a4ab916215d4467d41d878f086a5"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#ad350a4ab916215d4467d41d878f086a5">T3D::ParticleEmitter::update</a></div><div class="ttdeci">void update(float dt)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:244</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_adfe7eeaf7a934738635b6af39c531fc8"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#adfe7eeaf7a934738635b6af39c531fc8">T3D::ParticleEmitter::~ParticleEmitter</a></div><div class="ttdeci">virtual ~ParticleEmitter()</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:58</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html">T3D::ParticleEmitter</a></div><div class="ttdoc">Standard Particle Emitter. </div><div class="ttdef"><b>Definition:</b> ParticleEmitter.h:26</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_behaviour_html"><div class="ttname"><a href="class_t3_d_1_1_particle_behaviour.html">T3D::ParticleBehaviour</a></div><div class="ttdoc">Standard Particle Behaviour. </div><div class="ttdef"><b>Definition:</b> ParticleBehaviour.h:25</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_a563cf663ae54e0ffd7a8cb2e53bc1b24"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#a563cf663ae54e0ffd7a8cb2e53bc1b24">T3D::ParticleEmitter::setAlphaFade</a></div><div class="ttdeci">void setAlphaFade(float start, float end)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:190</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_a443b4d8cc822f72a4546b55874ef9c28"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#a443b4d8cc822f72a4546b55874ef9c28">T3D::ParticleEmitter::setPositionRange</a></div><div class="ttdeci">void setPositionRange(float dx, float dy, float dz)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:135</div></div>
<div class="ttc" id="class_t3_d_1_1_transform_html"><div class="ttname"><a href="class_t3_d_1_1_transform.html">T3D::Transform</a></div><div class="ttdef"><b>Definition:</b> Transform.h:25</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_a836d37d9f84fedf8738056dd5c254abc"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#a836d37d9f84fedf8738056dd5c254abc">T3D::ParticleEmitter::addInactiveList</a></div><div class="ttdeci">void addInactiveList(ParticleBehaviour *particle)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:91</div></div>
<div class="ttc" id="class_t3_d_1_1_material_html"><div class="ttname"><a href="class_t3_d_1_1_material.html">T3D::Material</a></div><div class="ttdef"><b>Definition:</b> Material.h:23</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_a3275b7175682f2e6bf0e2810d2962b0d"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#a3275b7175682f2e6bf0e2810d2962b0d">T3D::ParticleEmitter::stop</a></div><div class="ttdeci">void stop(bool clear)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:203</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_a379dcba5dcd16e15e9a0a3cf719ee5f0"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#a379dcba5dcd16e15e9a0a3cf719ee5f0">T3D::ParticleEmitter::emit</a></div><div class="ttdeci">void emit(int n, bool count=false)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:224</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_abc24ecd5c59c5a9aba0689bc2ea3dae8"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#abc24ecd5c59c5a9aba0689bc2ea3dae8">T3D::ParticleEmitter::setDirection</a></div><div class="ttdeci">void setDirection(float theta_y, float theta_z, float variance)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:150</div></div>
<div class="ttc" id="class_t3_d_1_1_component_html"><div class="ttname"><a href="class_t3_d_1_1_component.html">T3D::Component</a></div><div class="ttdef"><b>Definition:</b> Component.h:20</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_a789fad23c7386cd66b0715557019bcdb"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#a789fad23c7386cd66b0715557019bcdb">T3D::ParticleEmitter::createBillboardParticles</a></div><div class="ttdeci">void createBillboardParticles(int n, float lifeSpanMin, float lifeSpanMax, Material *material, float scale, Transform *parent)</div><div class="ttdoc">add particle for use </div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:105</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_aaeb924c64d5016f7cd8d483ccbaa0d55"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#aaeb924c64d5016f7cd8d483ccbaa0d55">T3D::ParticleEmitter::setStartVelocity</a></div><div class="ttdeci">void setStartVelocity(float min, float max)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:163</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_aaa675e21bb3898e671d3c46f93353b5f"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#aaa675e21bb3898e671d3c46f93353b5f">T3D::ParticleEmitter::addParticle</a></div><div class="ttdeci">void addParticle(ParticleBehaviour *particle, bool start)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:73</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_ab595732cf3ae8b9ff4e1b0686f46a24d"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#ab595732cf3ae8b9ff4e1b0686f46a24d">T3D::ParticleEmitter::ParticleEmitter</a></div><div class="ttdeci">ParticleEmitter(float rampUpDuration, float startEmitRate, float runDuration, float emitRate, float rampDownDuration, float endEmitRate, float emitVariability)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:40</div></div>
<div class="ttc" id="class_t3_d_1_1_particle_emitter_html_abffbe455f6577326fc67586fd685b9d0"><div class="ttname"><a href="class_t3_d_1_1_particle_emitter.html#abffbe455f6577326fc67586fd685b9d0">T3D::ParticleEmitter::setAcceleration</a></div><div class="ttdeci">void setAcceleration(float acceleration, float speedMinMax)</div><div class="ttdef"><b>Definition:</b> ParticleEmitter.cpp:176</div></div>
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